Jellybara · AMINI STUDIO
Open-source and software notices
Rights in the software used in Jellybara belong to the respective rights holders. Each component is governed by the original licenses provided below and its separate terms of use.
Additional web components
The squish test ball uses Three.js; dev notes use react-markdown and remark-gfm; server-only protects server modules. The original texts below include the licenses of their dependencies.
Original licenses for these components ↗Unity and game packages
The game uses Unity 6.3 LTS 6000.3.23f1. The Unity engine is proprietary software; not every component is classified as open source. Unity's engine and services are subject to Unity's terms and applicable additional conditions. Current project packages include Unity Services Core 1.16.0, Authentication 3.6.1, Remote Config 4.2.5, Remote Config Runtime 4.0.4, and Newtonsoft Json 3.2.2. Original LICENSE and Third Party Notices supplied by package providers are included in the app and available on the web. Inclusion of notices for development or testing packages does not mean those tools run on users' devices.
Web software
The current website uses Next.js 16.3.5, React 19.2.8, and React DOM 19.2.8, provided under the MIT license. Web notices include originals supplied by installed packages and dependencies bundled with Next.js. Notices for server and build components are included alongside browser components.
Planned components
Installed packages, including Unity IAP and Cloud Save, are covered by the notices included with the release. The game server uses Google Cloud Run and Supabase. Firebase Analytics / GA4 is not connected. Planned SDKs are not described as currently included software; version-specific license and copyright notices accompany components actually added.
Original texts and contact
Copyright notices and conditions in original licenses are preserved. The Korean explanations do not replace the originals or restrict rights granted by the licenses. You can read the included game-package notices offline in the app, or open and download the separate game and web notice files on the website. Send license inquiries to [email protected].